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April 28, 1997 New Thinking:
How much do you want to pay today?

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April 28, 1997

How much do you want to pay today?



This Week's New Thinking is brought to you by:
Frank O'Dwyer



Since its release in 1995, the people of the world have been paying Microsoft Corporation a fortune for developing Windows '95. And even though the people that created Windows '95 are not still creating it, the users are still paying. Millions of dollars annually. The users of software are accustomed to paying a price that is "as long as a piece of string" for a finite amount of work.

And at the end of the paying, when the product is obsolete, the users will own nothing. Not a line of code. The DOS and Windows users who paid for Windows 3.1 don't own it. They can't pay contractors to fix its bugs, or to add features. Microsoft still owns the code, even though it has been paid billions of dollars for it.

It's insane.

Why do the users put up with it?

Of course 'software' is not just programs, but is an information product, such as news, cartoons, movies, TV, music, or advice. We are charged 'per copy' and 'per use' for many of those too. What's true of programs is true of all software: the economics of software don't make sense for software consumers - they never have. By stripping away the physical packaging and distribution of software, the Internet may make this very clear to consumers. And the Internet may also allow consumers to rise up and rebel.

All software is bits and is subject to the economics of bits. The economics of bits are blind and relentless and do not care for what the bits represent. In the bit economy there are only two rules that are not negotiable:
  1. Copying bits costs approximately nothing
  2. Creating bits costs approximately everything

Somebody must toil to make the bits, but nobody need toil to copy them. Unlike legal fictions such as patents, copyrights, and licensing, these rules cannot be modified or repealed, and don't need to be enforced.

So against fundamental economics like this, how long can a business model whereby users pay for copying last? The price for copying will have to be very small, and the market very large, for that business to succeed. Also since the "unauthorized" copying of bits is so difficult to stop or even detect, the enforcement measures will need to be those of a police state.

But if the price for copying cannot be high, and the price of creation cannot be free, what then?

Micropayments are one possibility. However, perhaps the Internet brings bespoke development within reach of the end-user, since it enables people with like needs to find each other. If just 1,000 people can find each other and chip in 40 US dollars (about the price of a licensed copy of Netscape), they can hire a pretty good programmer for a year.

If 1,000,000 people can find each other, they have a budget of 40,000,000 US dollars. With that sort of budget you could get books written, movies made, cartoons drawn, albums recorded by your favorite bands. Or you could commission the programming of a web browser, a decent accounting package for your small business, an office software suite.

And own them.

It just might happen. I, for one, would pay 40 US dollars to see
GNU Office or GNU Frontpage.

Rise up and rebel. You have nothing to lose but your barbed wire licenses.

Frank O'Dwyer


 

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But if the price for copying cannot be high, and the price of creation cannot be free, what then?

 

 

 

 

     

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